Khi import Facebook SDK thì gặp lỗi làm crash Unity liên tục.
Begin MonoManager ReloadAssembly
* Assertion at C:\build\output\Unity-Technologies\mono\mono\metadata\loader.c:345, condition `is_ok (error)' not met, function:mono_field_from_token, Could not resolve field token 0x04000030, due to: Could not load type of field 'Google.IOSResolver:settings' (42) due to: Could not load file or assembly 'Google.VersionHandlerImpl, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:C:\Users\dinhn\OneDrive\Documents\GitHub\HomeReDecor\Assets\PlayServicesResolver\Editor\Google.IOSResolver.dll type:IOSResolver member:(null)
Crash!!!
If you haven't added resolver as a dependency in package manager
- Delete Assets/ExternalDependencyManager folder
- Delete Assets/PlayServicesResolver folder (if exists)
- Download the latest package from here (direct link)
- Import the package from step 3 to your project.
If you have added as a dependency in package manager
- Open Window -> Package Manager
- Update External Dependency Manager listing to latest update
Source: https://forum.unity.com/threads/firebase-stopped-working-after-unity-2020-upgrade.986790/
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